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	<title>Comments on: Age (and ARPPU) ain&#8217;t nothing but a number: Data on how age impacts social gaming monetization</title>
	<atom:link href="http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/feed/" rel="self" type="application/rss+xml" />
	<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/</link>
	<description>Essays on viral marketing, freemium, and social gaming</description>
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		<title>By: Teemu Kurppa</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2721</link>
		<dc:creator>Teemu Kurppa</dc:creator>
		<pubDate>Wed, 30 Sep 2009 22:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2721</guid>
		<description>Susan, any chance that you could post more detailed split of 20-29 age group? Is it heavily skewed so that 20-22 generate most of the revenues and 25-30 is similar to 30-39 age group?</description>
		<content:encoded><![CDATA[<p>Susan, any chance that you could post more detailed split of 20-29 age group? Is it heavily skewed so that 20-22 generate most of the revenues and 25-30 is similar to 30-39 age group?</p>
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		<title>By: Teemu Kurppa</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2221</link>
		<dc:creator>Teemu Kurppa</dc:creator>
		<pubDate>Wed, 30 Sep 2009 15:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2221</guid>
		<description>Susan, any chance that you could post more detailed split of 20-29 age group? Is it heavily skewed so that 20-22 generate most of the revenues and 25-30 is similar to 30-39 age group?</description>
		<content:encoded><![CDATA[<p>Susan, any chance that you could post more detailed split of 20-29 age group? Is it heavily skewed so that 20-22 generate most of the revenues and 25-30 is similar to 30-39 age group?</p>
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		<title>By: huang</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2206</link>
		<dc:creator>huang</dc:creator>
		<pubDate>Sat, 26 Sep 2009 04:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2206</guid>
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		<content:encoded><![CDATA[<p> Frozen winter is coming,do you like to buy ugg to preventing cold and keeping warm.As a pursuer for the most stylish ,is there any ugg boots you have in mind?I think you have no excuse anymore if you don&#39;t have a pair of <a href="http://www.realugg.com/ugg-bailey-button-c-52.html" rel="nofollow"><strong>UGG Bailey Button Boots</strong></a>.The <a href="http://www.realugg.com/ugg-bailey-button-c-52.html" rel="nofollow"><strong>Bailey Button UGG</strong></a> can be worn as a <a href="http://www.realugg.com/ugg-classic-short-c-28.html?zenid=ae999140b41bfc67c4fd4f9ec46cb39e" rel="nofollow"><strong>UGG classic short Boots </strong></a> or  <a href="http://www.realugg.com/ugg-classic-mini-c-33.html?zenid=ae999140b41bfc67c4fd4f9ec46cb39e" rel="nofollow"><strong> UGG classic   mini Boots </strong></a>. Hottest pop style.If you like the<a href="http://www.realugg.com/ugg-tall-boots-c-30.html" rel="nofollow"><strong> UGG tall <a href="http://boots%3C/strong%3E%3C/a%3E%2Cwww.realugg.com" rel="nofollow">boots</a></strong></a>,www.realugg.com can provide high quality of <a href="http://www.realugg.com/ugg-tall-boots-c-30.html" rel="nofollow"><strong>Ugg Tall Boots</strong></a> in low price,Are you straitened for  <a href="http://www.realugg.com/3-pairs-ugg-boots-insoles-p-2147.html" rel="nofollow"><strong>Ugg Boots Insoles</strong></a>,don&#39;t worry ,we have the best <a href="http://www.realugg.com/3-pairs-ugg-boots-insoles-p-2147.html" rel="nofollow"><strong>Ugg Boots Insoles</strong></a> on sale ,many of which are hand made by craftspeople.RealUGG,Inc came up with some new-styles-<a href="http://www.realugg.com/ugg-lo-pro-button-c-57.html" rel="nofollow"><strong> Ugg Lo Pro Button , </strong></a>   <a href="http://www.realugg.com/ugg-womens-rainier-c-53.html" rel="nofollow"><strong>Ugg Women&#39;s Rainier</strong></a>, We offer a wide range of UGG Boots in different color and styles.  Browse the website, we are sure you will find <a href="http://www.realugg.com/" rel="nofollow"><strong>Real UGG</strong></a>  to tempt you! </p>
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		<title>By: Paul</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2198</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2198</guid>
		<description>Great report, has there been any research in breaking this data out by gender as well?</description>
		<content:encoded><![CDATA[<p>Great report, has there been any research in breaking this data out by gender as well?</p>
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		<title>By: Mike Su</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2195</link>
		<dc:creator>Mike Su</dc:creator>
		<pubDate>Wed, 23 Sep 2009 22:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2195</guid>
		<description>Great data...thanks for sharing!  Not to get greedy, but would also be useful to get some ranges on an individual game basis.  Not the direct numbers for a specific game, but rather to know an effective game gets $X ARPPU, while a poorly designed game gets $Y.  Gambit is in the interesting position of aggregating across a number of app developers and has insight into a broader view of data.&lt;br&gt;&lt;br&gt;As a side note, the industry really needs to come up with a better acronym than ARPPU, which is easy to read but impossible to pronounce differently than ARPU without spitting all over someone.</description>
		<content:encoded><![CDATA[<p>Great data&#8230;thanks for sharing!  Not to get greedy, but would also be useful to get some ranges on an individual game basis.  Not the direct numbers for a specific game, but rather to know an effective game gets $X ARPPU, while a poorly designed game gets $Y.  Gambit is in the interesting position of aggregating across a number of app developers and has insight into a broader view of data.</p>
<p>As a side note, the industry really needs to come up with a better acronym than ARPPU, which is easy to read but impossible to pronounce differently than ARPU without spitting all over someone.</p>
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		<title>By: Andrew Chen</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2188</link>
		<dc:creator>Andrew Chen</dc:creator>
		<pubDate>Tue, 22 Sep 2009 23:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2188</guid>
		<description>I think Gambit&#039;s user base is skewed, but is probably representative of offer platforms in general imho. But good point ;-)</description>
		<content:encoded><![CDATA[<p>I think Gambit&#39;s user base is skewed, but is probably representative of offer platforms in general imho. But good point <img src='http://andrewchenblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Edward S. Baker</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2187</link>
		<dc:creator>Edward S. Baker</dc:creator>
		<pubDate>Tue, 22 Sep 2009 19:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2187</guid>
		<description>Great post. I agree with @Ryan though. Since Gambit&#039;s user base could be skewed, it would be helpful to see paying users as a percentage of total users in each age group (=ARPU/ARPPU).</description>
		<content:encoded><![CDATA[<p>Great post. I agree with @Ryan though. Since Gambit&#39;s user base could be skewed, it would be helpful to see paying users as a percentage of total users in each age group (=ARPU/ARPPU).</p>
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		<title>By: Ryan</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2186</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 22 Sep 2009 18:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2186</guid>
		<description>insightful post Susan, thanks for sharing.&lt;br&gt;&lt;br&gt;would be helpful to see a breakdown of total users by age as well  (i.e., ARPU segmentation by age). that is the missing piece of the puzzle to determine value by age group in Gambit&#039;s context (e.g., things look very different if the 50+ age group represents .001%  vs 1% of users in the network @ that 0.3% total revenue) and would help inform others in triangulating in on the value of the demo they serve.</description>
		<content:encoded><![CDATA[<p>insightful post Susan, thanks for sharing.</p>
<p>would be helpful to see a breakdown of total users by age as well  (i.e., ARPU segmentation by age). that is the missing piece of the puzzle to determine value by age group in Gambit&#39;s context (e.g., things look very different if the 50+ age group represents .001%  vs 1% of users in the network @ that 0.3% total revenue) and would help inform others in triangulating in on the value of the demo they serve.</p>
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		<title>By: csun</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2185</link>
		<dc:creator>csun</dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2185</guid>
		<description>Thanks for sharing these stats and the commentary.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing these stats and the commentary.</p>
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		<title>By: Upasana Taku</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2180</link>
		<dc:creator>Upasana Taku</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2180</guid>
		<description>Susan - awesome data usage to explain your point!</description>
		<content:encoded><![CDATA[<p>Susan &#8211; awesome data usage to explain your point!</p>
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		<title>By: Kingsley Joseph</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2179</link>
		<dc:creator>Kingsley Joseph</dc:creator>
		<pubDate>Tue, 22 Sep 2009 15:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2179</guid>
		<description>I&#039;d love to see what the ARPU or ARPPU curve looks like. I suspect from anecdotal evidence and some conversations with industry insiders that a few outliers skew averages tremendously. Depending on if that&#039;s true, you&#039;d want to go in for a customer nurturing strategy vs a casting a wide net strategy.</description>
		<content:encoded><![CDATA[<p>I&#39;d love to see what the ARPU or ARPPU curve looks like. I suspect from anecdotal evidence and some conversations with industry insiders that a few outliers skew averages tremendously. Depending on if that&#39;s true, you&#39;d want to go in for a customer nurturing strategy vs a casting a wide net strategy.</p>
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		<title>By: Andrew Chen</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2177</link>
		<dc:creator>Andrew Chen</dc:creator>
		<pubDate>Tue, 22 Sep 2009 15:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2177</guid>
		<description>One potential implication is that social gaming is mostly made of 13-30yos anyway, and while the ARPU numbers are high for the 30+ set, it won&#039;t counteract the full MASS of young users ;-)</description>
		<content:encoded><![CDATA[<p>One potential implication is that social gaming is mostly made of 13-30yos anyway, and while the ARPU numbers are high for the 30+ set, it won&#39;t counteract the full MASS of young users <img src='http://andrewchenblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Ted Rheingold</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2176</link>
		<dc:creator>Ted Rheingold</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2176</guid>
		<description>Great post. Thx to Susan, Gambit &amp; Andrew for posting.&lt;br&gt;&lt;br&gt;I have not been able to gather enough data, but I have a suspicion that adults with children are curtaining their entertainment-related online spending due to the recession even though they haven&#039;t reduced their childrens&#039; budgets.&lt;br&gt;&lt;br&gt;If this is true and the economy rebounds on main street (whenever that is) I bet we&#039;ll see the overall spend of the 40+ crowd increase rapidly.</description>
		<content:encoded><![CDATA[<p>Great post. Thx to Susan, Gambit &#038; Andrew for posting.</p>
<p>I have not been able to gather enough data, but I have a suspicion that adults with children are curtaining their entertainment-related online spending due to the recession even though they haven&#39;t reduced their childrens&#39; budgets.</p>
<p>If this is true and the economy rebounds on main street (whenever that is) I bet we&#39;ll see the overall spend of the 40+ crowd increase rapidly.</p>
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		<title>By: Susan Su</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2175</link>
		<dc:creator>Susan Su</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2175</guid>
		<description>It&#039;s ARPPU (average revenue per PAYIING user), and yep, the data covers 1 month.</description>
		<content:encoded><![CDATA[<p>It&#39;s ARPPU (average revenue per PAYIING user), and yep, the data covers 1 month.</p>
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		<title>By: Andrew Chen</title>
		<link>http://andrewchenblog.com/2009/09/22/age-and-arppu-aint-nothing-but-a-number-data-on-how-age-impacts-social-gaming-monetization/comment-page-1/#comment-2174</link>
		<dc:creator>Andrew Chen</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/?p=1248#comment-2174</guid>
		<description>average revenue per PAYING user per month</description>
		<content:encoded><![CDATA[<p>average revenue per PAYING user per month</p>
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