Archive for March, 2009
Video: Panel on “Monetization and Business Models for Flash Games”

Flash Games Summit
Yesterday I attended the first ever Flash Games Summit which has a bunch of informative sessions and interesting people involved. Thanks to Mochi Media for inviting me!
Monetization panel
I moderated a panel called “Monetization and Business Models for Flash Games” with:
- Adam Caplan from Super Rewards
- Kate Connally, AddictingGames
- Jameson Hsu, Mochi Media
- Kenny Rosenblatt, Arkadium Games
This was a nice mix of people because it represented a virtual goods-focused payments platform (Super Rewards), an ad network (Mochi Media), a content portal (AddictingGames), and a developer (Arkadium), so there was a variety of interesting viewpoints.
Panel topics
We covered a variety of topics, including:
- How do the different players (ad network, portal, etc.) make money?
- What are the biggest factors in driving monetization?
- What are the differences in monetizing demographics and geographical areas?
- What kinds of games are more successful at monetization?
- How are social gaming folks different than flash gaming creators?
- What are the key metrics they look at?
- How has the recession changes their business, and how will it affect the industry overall?
- .. and many more!
Hope you enjoy watching the discussion.
Here’s the video – enjoy!
(click here if you don’t see the embed)
Friends versus Followers: Twitter’s elegant design for grouping contacts

BFF means “best friends forever” for those of you who are wondering why there’s a monkey and banana at the top of this blog post
Examining the power of one-way friending AKA “follow”
When I first joined Twitter, I found the one-way following mechanic pretty weird – but now, it’s clear that it’s very powerful and provides a richness that you can’t get from two-way friend requests. Initially though, I was confused. After all, hadn’t all social networks standardized around two-way friend requests that both parties have to accept? Why try to fix it? It seemed like it’d just be confusing, and potentially freak some people out that they were being followed by random people they didn’t know.
This post examines the strengths of the one-way “follow” design, in particular, the ability for this paradigm to support 4-tiers of relationships rather than the simple 2-tiered model in the classic friends case.
First, let’s discuss the social groupings issue.
Social groupings and friend segmentation
At the same time as Twitter was just getting started, the rapid explosion of users on Facebook, MySpace, and other social networks raised a bunch of really core and important questions about these social applications. Among these issues:
- Will one social network rule them all?
- Or alternatively, will you use one social network for work, one for your personal life, and possibly others for other vertical interests?
- If it’ll be one, how will you group your work friends in one, and your personal friends in another?
- How will this work at a design level? How about at a technical level? (aka Data Portability?)
These are all great questions, and point out a number of potentially fundamental weaknesses to the all-in-one social networking model. If you look at many other communication channels, like phone, email, etc., you’ll often see people segment their identities. Their work voicemail will be boring, and their personal voicemail will be funny, and they’ll use different phone numbers for each.
Of course, the initial petri dish that social networks grow – high school and college students – don’t really have to deal with this. Their social groupings are more or less homogenous, because they only have personal friends. But after you’ve worked a couple places, moved around, and have your friends’ careers diverge into lawyers and slackers, then your social network becomes more complex and segmented.
The approach that many social networks have taken to solve this is to group people into networks and friend lists. Either through self-assignment or you assigning them, people go into different lists. Of course this hurdle is basically a type of boring security configuration that consumers have historically had trouble with.
Twitter’s “follow” model
The amazing thing about Twitter’s model of allowing one-way following is that it adds depth and a couple simple segmentations to your friend list, without needing to do any configuration beyond hitting a button.
With the one-way follow design, you have:
- People who follow you, but you don’t follow back
- People who don’t follow you, but you follow them
- You both follow each other (Friends!)
- Neither of you follow each other
Having these 4-tiers of relationships on Twitter is nice – combined with Protected Updates, it creates a nuanced set of definitions, executed with just one button: Follow.
The advantages are numerous: First, it’s easier to get started by opting into a number of feeds that pre-exist, and you can populate your timeline without anyone accepting your friend requests. Second, it makes it possible to have interactions with lots of people (@replies), but your timeline only has information you care about, as you don’t have to follow folks you’re not interested in. Third, some profiles are inherently appealing to a cross-section of users – these include celebrities, companies, media content, etc. – and it the one-way follow design supports all of these nicely whereas two-way friending makes things complex.
Two-way friending with public profiles?
Compare the above to the traditional two-way friending case, supported by social networks
- You’re friends
- You’re not friends
So how do you deal with Sean Combs aka P. Diddy (aka @iamdiddy)? If you were to friend him (and he friends you back), all of a sudden, you are exposed to the random people (like you) who are interacting with him, which creates a lot of low-value information on your newsfeed.
As a result, it only makes sense to separate Diddy’s profile into two separate ones, a public and private profile, where the private is the “real” friends and the public one is everyone else. For MySpace, they opted to differentiate these public profiles as “Artist Profiles” whereas Facebook decided to call them “Pages.” I imagine that they treat information flowing in and out of these pages specially, so that they know not to public crazy amounts of information from random people, and they can segment those interactions out.
Note that MySpace was very early in having these celebrity profiles, which has led to the right of so-called MySpace celebs like Tila Tequila, Forbidden, etc. whereas I’m not aware of any Facebook celebs emerging
Maybe this two-way friends with public/private profiles works, but it’s much less elegant than a single “follow” button. In the dual profile version, you end up needing either lots of configuration (what photos to publish, which friends belong in which), or you end up with two distinct pieces of content. This would mean multiple photos, multiple profile content, and two places to do everything. Not attractive, in my opinion.
Conclusion
Ultimately, both approaches have their advantages – the two-way friending model is better at supporting strictly real-life relationships. That ability has obviously led MySpace and Facebook to conquer a lot of real estate and build eyeballs. At the same time, this model requires them to design around the complexity introduced by celebrities, brands, and companies, which are all important folks to have in your ecosystem for long-term monetization as well as mass appeal.
As always, leave a comment with your thoughts! See any other friending models that have advantages?
Want more?
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Random links for week of March 16th
Here are some links I’ve posted to my twitter account over the last week or two. You can follow me on Twitter if you like these! Many are work unrelated.
- Spot Runner Is Running On Fumes: Another 60 To Lose Their Jobs http://tinyurl.com/dj89n2
- rt @mkapor If you read anything about what’s happening to newspapers, read this essay by @cshirky (Clay Shirky) http://bit.ly/18tDhy
- NYT article, In Italy, a Vending Machine Even Makes the Pizza: http://tinyurl.com/cwuy5q
- Candy-Maker Tries To Ignore Kids Pretending To Smoke On YouTube http://tinyurl.com/casw5j
- Awesome Peter Funch Photo Series of Manhattan http://cli.gs/z67bZu
- Don’t launch http://tinyurl.com/bz5vop
- Struggling in-game ad firm IGA Worldwide seeks investments or possible sale http://tinyurl.com/c8ujol
- Yahoo Search Streak Snapped, Loses Share In Feb (Google Gains) http://tinyurl.com/b3v6dz
- demographic changes in myspace->FB movement: http://tinyurl.com/cb53or
- Introduction to the ad auction http://tinyurl.com/bmsjnb
- Pivots for change http://tinyurl.com/bu4tdr
- Sam Spenser’s Umbrella Bloom http://tinyurl.com/d95zbq
- i thought google thought behavioral targeting was evil? Now they just unveiled their new internet-wide cookie tracking: http://bit.ly/X5xWM
- slate article explaining icelandic elf detection: http://www.slate.com/id/2213353
- How Google Will Invade Your Privacy While ‘Protecting’ It http://tinyurl.com/d5nqwf
- graph of microlending vs venture capital: http://tinyurl.com/dza5r9
- Not Enough Work http://xkcd.com/554/
- can’t believe msft surface is a real product you can buy – i always thought it was a demo: http://tinyurl.com/brlalo
- Graham on Boston vs Silicon Valley, why YC left Boston (his opinion: Silicon Valley wins hands down) http://bit.ly/gAh6
- Some zone design lessons http://tinyurl.com/cjbuuc
- Cellphones vs Women (or Men) [Comic] http://tinyurl.com/bb5z32
- massive tetris flash game. Fun? http://sovietrussia.org/f/src/tetoris.swf
- 27 Huge Publishers Join To Replace The Bannerhttp://tinyurl.com/bpdv7r
- More Details & Stats on User Communication Patterns from Facebook Data Team http://tinyurl.com/bbvhnl
- 8 Ways the Changing Facebook Home Page Will Affect Application Virality http://tinyurl.com/dzzrkz
- Dilbert and The Smart Talk Trap: The Dangers of Skilled Bullshitting http://tinyurl.com/bt742t
- Branded Virtual Goods Boost Purchase Intent By 20% Or More On Social Networks http://tinyurl.com/boq7mo
- Unauthroized viewing of TV and movie content expected to grow http://tinyurl.com/aeet87
- The Last Days of the Oligarchs? http://tinyurl.com/cdluh5
- What is your game design style? http://tinyurl.com/br8sh7
- Facebook Extends Lead Over MySpace in US Traffic in February http://snipurl.com/d9qld
- Lessons Learned from imeem http://snipurl.com/d9w4s
- Opinion: Designing For Free Takes More Than ‘Just’ Game Design http://tinyurl.com/bqu6j6
- # of iphone apps in the appstore is accelerating!http://apple20.blogs.fortune.cnn.com/2009/03/05/apples-app-store-25000-apps-and-counting
- yahoo mail still 5X the size of Gmail: http://tinyurl.com/cezzco
- Don’t Throw Out the Subscription Model http://tinyurl.com/d92fah
- wikipedia article on the large % of icelandic people who believe in elves: http://en.wikipedia.org/wiki/Huldufólk
- nyt article on icelandic elves:http://www.nytimes.com/2005/07/13/international/europe/13elves.html
- Watch this! Great speaker, and he’s 10 years old: http://tinyurl.com/a9rdhm
- rt @adachen Wow, YouTube hits 100 million *US* viewers http://bit.ly/8CWQH
- Icelandic logic behind the meltdown http://tinyurl.com/aloche

