Taking a quick blog vacation…
BRB!
Here are some of the partially-written drafts I have saved in my WordPress account – no promises on whether or not I’ll finish them though
- Forget about user engagement – just focus on retention!
- Launching new product features: Metrics for internal distribution
- The Joel Test for data-driven decisions
- Do data-driven models lead to uninspired products?
- Are websites really better than desktop apps for user acquisition?
- The social gaming business 101: Lifetime value, cost per acquisition, player retention and lifetime value
- 5 key factors for increasing retention metrics
- Dual currencies in virtual economies
- Elements of every virtual items-based social game
- How to calculate an ARPU and why it’s important
- 5 common objections to making data-driven decisions
- “Yet another ad network?” Why the future of advertising points at more networks, not less
- Are you building features that no one will use?
- “OMG I’VE JUMPED THE SHARK”: 10 things to do after the TechCrunch crowd has moved on
- Learning about retention metrics from retail and catalog marketers
- Designing social networks: Real friends versus online friends
- Social gaming and BBS door games: Learning from past casual asynchronous games
- Why “launching” is old and busted
See you guys in a couple weeks…
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I look forward to a lot of these posts Andrew. Why not let us vote on them so we can help you prioritize the list?
Kevin Merritt
1 Dec 08 at 11:03 am
Yikes, Andrew, what a great teaser!
kamal ravikant
1 Dec 08 at 3:33 pm
lol “I’VE JUMPED THE SHARK” – a reference to Happy Days and The Fonz…
spanky
2 Dec 08 at 10:04 am
Have a good one man, well-deserved!
Geoffrey Arone
2 Dec 08 at 12:37 pm
hey andrew, don't go on too long of a blogging break! Please do “Do data-driven models lead to uninspired products?” and “Why launching is old and busted” next, please! Also, anything in social gaming and learning from past casual asynchronous games… Just the channels have changed, there's still much to learn from previous parallels. Another new suggestion: The Return to Destination: why Distributed only takes you so far” (or similar). Thanks!
heidiperry
3 Dec 08 at 12:21 pm
One vote for these topics:
- The social gaming business 101: Lifetime value, cost per acquisition, player retention and lifetime value
- Dual currencies in virtual economies
- Elements of every virtual items-based social game
- How to calculate an ARPU and why it’s important
- Designing social networks: Real friends versus online friends
GKH
5 Dec 08 at 9:58 pm
Looking forward to this one: Forget about user engagement – just focus on retention! and this one: Why “launching” is old and busted
Merry X-mas
Johan Ronnestam
15 Dec 08 at 11:02 pm
I just started following you on Twitter and am already enthralled by your knowledge. Thanks so much for sharing it with the rest of us.
Misty Faucheux
Social Media Manager, Viscape.com
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Misty
24 Dec 08 at 12:07 pm
It show us that you know what you are talking about. Dual currencies in virtual economies allowed me to gain +10% of benefits. Let's say I pay sales based on commission with US currencies and I can charge my members in euro or in pound. This is a profitable business opportunity
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9 Feb 09 at 7:38 pm
362702
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16 Feb 09 at 10:10 pm
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Can i link this post to my blog and copy a snippet?
God bless and good luck!
Recruiting Business
16 Mar 09 at 9:25 am
i like this one “Designing social networks: Real friends versus online friends”. good post
Thanks
Technical Analysis
18 Mar 09 at 10:40 pm
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China Tour
1 Jul 09 at 12:19 pm