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Taking a quick blog vacation…

BRB!

Here are some of the partially-written drafts I have saved in my WordPress account – no promises on whether or not I’ll finish them though :)

  • Forget about user engagement – just focus on retention!
  • Launching new product features: Metrics for internal distribution
  • The Joel Test for data-driven decisions
  • Do data-driven models lead to uninspired products?
  • Are websites really better than desktop apps for user acquisition?
  • The social gaming business 101: Lifetime value, cost per acquisition, player retention and lifetime value
  • 5 key factors for increasing retention metrics
  • Dual currencies in virtual economies
  • Elements of every virtual items-based social game
  • How to calculate an ARPU and why it’s important
  • 5 common objections to making data-driven decisions
  • “Yet another ad network?” Why the future of advertising points at more networks, not less
  • Are you building features that no one will use?
  • “OMG I’VE JUMPED THE SHARK”: 10 things to do after the TechCrunch crowd has moved on
  • Learning about retention metrics from retail and catalog marketers
  • Designing social networks: Real friends versus online friends
  • Social gaming and BBS door games: Learning from past casual asynchronous games
  • Why “launching” is old and busted

See you guys in a couple weeks…

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Written by Andrew Chen
December 1st, 2008 at 1:31 am
  • http://www.blist.com Kevin Merritt

    I look forward to a lot of these posts Andrew. Why not let us vote on them so we can help you prioritize the list?

  • http://www.kamalr.com kamal ravikant

    Yikes, Andrew, what a great teaser! :)

  • spanky

    lol “I’VE JUMPED THE SHARK” – a reference to Happy Days and The Fonz…

  • Geoffrey Arone

    Have a good one man, well-deserved!

  • heidiperry

    hey andrew, don't go on too long of a blogging break! Please do “Do data-driven models lead to uninspired products?” and “Why launching is old and busted” next, please! Also, anything in social gaming and learning from past casual asynchronous games… Just the channels have changed, there's still much to learn from previous parallels. Another new suggestion: The Return to Destination: why Distributed only takes you so far” (or similar). Thanks!

  • GKH

    One vote for these topics:
    - The social gaming business 101: Lifetime value, cost per acquisition, player retention and lifetime value
    - Dual currencies in virtual economies
    - Elements of every virtual items-based social game
    - How to calculate an ARPU and why it’s important
    - Designing social networks: Real friends versus online friends

  • http://www.ronnestam.com Johan Ronnestam

    Looking forward to this one: Forget about user engagement – just focus on retention! and this one: Why “launching” is old and busted

    Merry X-mas

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