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Open mobile platforms and Facebook developer refugees

New mobile blog from KP
This morning, my friends at KP launched the iFundVC blog to specifically cover the iPhone and the open mobile ecosystem that’s emerging. Their first blog post details a number of investments that they’ve made in the space, in particular Pelago, iControl, ng:moco, and GOGII. Anyway, I’d encourage you to read more about this legendary firm’s perspectives on the impending transformation of the mobile landscape.

One of the important comparisons for me is between the Facebook platform versus the iPhone platform. They are two of the biggest ideas of the past few years, one to open up the monster traffic enabled by social networks, and the other to crack open the walled gardens of mobile carriers. 

Is the mindshare of hobbyist developers going to the iPhone platform?
A key issue is where the developers are going to go – most of my technical friends have spent the last year and a half hacking away building apps on the Facebook platform. However, as time as passed, the platform has grown less attractive for a number of obvious reasons – to resummarize:

  • Lack of stability: Facebook may slap down your app and replace it with their own
  • Lack of monetization: Beyond remnant ad networks, there isn’t much you can do with the <$0.25 CPM inventory
  • Lack of investment: Many angel investors are no longer investing much into the space, as mature companies like Slide, Zynga, and others have established themselves
  • Lack of market excitement: Everyone wants to find the next new thing!

I want to also note that for the hobbyists, it’s not even the money that really concerns them. They just want to tinker around with stuff and build cool products, and there’s a set of sexy features like geo-location and SMS that allow them to experiment with the interactions.

As a result, I’d argue that a class of social network “refugees” are forming who are looking to build the next new thing, and the mobile platform (iPhone and otherwise) will start looking pretty attractive for them. I wonder how many of the lessons learned on the FB platform, like social gaming, viral distribution, etc. will port over to iPhone as well.

Comparing the Facebook platform and the iPhone platform
I also asked the audience to fill in a couple of the datapoints around comparing the two platforms, and what axes they would use. Here are some of the thoughts I got back:

  Facebook platform iPhone platform
Pricing Free Free or $0.99 to $999.99
Distribution Primarily viral
(invites, newsfeed, etc.)
Primarily app store
Audience 100M 8M
Coding language PHP/Ruby/etc Cocoa
Cost of service $0 >$150
Payment service? No Yes

I’m sure there is a much more comprehensive table out there. Noah also had a fantastic table here that was very funny. Anyway, in the comments there was a fun discussion of whether or not Facebook’s huge relative audience was more important, or if having more direct monetization was more important – quite a good exchange.

Ultimately, some of the >1M adoption rates of free iPhone apps like Tap Tap Revenge show that there may be enough audience there to generate some sizeable returns. So regardless of whether or not it’s a favorable or not platform, it’s attractive enough (especially with the stronger monetization channels) for developers to get excited about it. The after-effects of the open mobile platform, across all the carriers, is likely a strong enough trend to get VCs and entrepreneurs to decide that “it’s finally here.”

Are you doing cool stuff on the iPhone platform?
If you are, drop me a note at voodoo [at] gmail, I’d love to hear more about it.

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Written by Andrew Chen
September 15th, 2008 at 8:00 am
  • http://20bits.com Jesse Farmer

    I talked with Caroline McCarthy about the iPhone platform vs. Facebook back in July, and I just don't see many cross-polination opportunities.

    First, there's the technical gap. Objective-C on one hand and PHP/Ruby/whatever on the other. Writing client-side software is harder than server-side software, at least until you hit scalability problems.

    Second, there's a cultural gap. There's a definite “Facebook dev” community and, in my experience, they all come from web dev land, so Apple dev land is virgin territory for them.

    Here's how I see it: Facebook devs are successful (or not) and are in it for the money (or not).

    If they're successful and in it for the money the investment required to support both the iPhone and Facebook might not be worth it. I don't see Slide and RockYou going this route, for example.

    Also, “successful” on Facebook means understanding viral stuff, a skill that has a much smaller impact given Apple's distribution mechanism.

    If they're not successful and in it for the money, well, most of these people are just hacks. They churn out crappy app after crappy app hoping to strike it rich. I doubt they have the skills necessary to design a decent iPhone app, let alone get it past the approval process.

    The ones who might tinker with the iPhone are the academic types who tinkered with the Facebook platform, who aren't in it for the money, but they're not going to be churning out blockbusters. The price barrier is also a real one, here. They might be content just tinkering and distributing it to a few friends and family rather than forking over $100 to distribute it to the world at large.

  • Jason Hable

    People have been waiting for a useful mobile internet platform for nearly 10 years. In my opinion, Apple has successfully cracked the code and is selling it for $200. I remember a couple of years ago Mayfield hired an intern that went back and re-read through all of the 2000-era business plans that falsely assumed ubiquitous broadband to see if they were viable in today's market. I suspect that several entrepreneurs and VCs will do the same thing today with the iPhone. Throw in location-based services and you can expect a ton of new investment.

  • http://500hats.typepad.com dave mcclure

    how about that good old service called “the world wide web”, and the 'platform' known as SEARCH?

    pricing: whatever you want to charge (see pmt service below)
    distribution: primarily search (paid=SEM, free=SEO)
    audience: ~1B+ users worldwide (more? i can't kep track)
    coding lang: any (html + whatever)
    cost of service: none
    payment service: paypal, cc

    seems like WWW+Search is still a pretty darn good platform to play around in… and it monetizes ok too.

  • http://andrewchen.typepad.com Andrew Chen

    true! And I'd add one more thing, which is that “SEO” is basically the black art of hooking into the google SERP platform ;-)

  • http://andrewchen.typepad.com Andrew Chen

    I think the objection most people would make to focusing on WWW+search these days is that too many people are doing it, and building backlinks is harder than trying to conquer the “latest” platform in particular in cases where there are barriers to entry (like the iphone platform)

  • http://tudumo.com Richard

    I think people are being scared off the app store as well. Apple are too flinchy when it comes to turning your app off and they don't really give a damn if you're cranky about it.

    The app store could become yet another download-site heap of zillions of apps. People will spend time and effort marketing outside of the app store and have to push their customers through Apple's tiny window that charges you 30%, which just means Apple could end up making more than you do. Why work for them?

    Maybe Google's phone will be “good enough” (like Windows V1 was). V1 might not be much, but it'll be much freer and maybe that'll attract developers who don't like big brother.

    One thing Apple *does* have going for it – their customers are used to spending money. Produce a quality app and you can charge for it.

  • Rosanna Costa

    nice article! nice site. you're in my rss feed now ;-)
    keep it up

  • gabrielpdansby

    As a result, I’d argue that a class of social network “refugees” are forming who are looking to build the next new thing, and the mobile platform (iPhone and otherwise) will start looking pretty attractive for them. I wonder how many of the lessons learned on the FB platform, like social gaming, viral distribution, mocospace.com etc. will port over to iPhone as well.

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