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25 reasons users STOP using your product: An analysis of customer lifecycle

Churn from a customer lifecycle perspective
As much as I blog about viral marketing, it can’t be avoided that having healthy product retention is an equally (and incredibly) important part about having a successful product. Thus, in addition to talking about the issues around user acquisition, a similar discussion must be had around user churn.

In the customer lifecycle perspective, you look at the product from the perspective of a user that has a series of experiences starting from newbie and going into an advanced role. In addition to looking at the success cases, looking at the failure cases is informative too – you want to analyze your product for potential exit points and relate them to both quantitative and qualitative measures. More on the customer lifecycle concept here, by Josh Kopelman at First Round Capital.

Anyway, here’s a good example of this from the games industry: At the Austin Game Developers conference last year, there was a great presentation on why players leave their MMOGs from Damion Schubert (who also writes a mean blog here). There’s a very convenient writeup of his talk at Massively, which includes the following list:

I’d encourage reading it in full. Obviously, the challenges that face more web-like products are very different, yet the same approach can be used.

Customer lifecycle within a social product
I imagine that many in the readership are working on social products – for any product in this space, you often have a number of fuzzy stages that a user can move through during their lifecycle. This may include stages like:

  • First experience
  • Soloing and single user value
  • Encountering some friends(?)
  • Hitting critical mass for social
  • Becoming a site elder

Obviously every product is different, but the rough idea should hold for every social product out there. Early on, the initial experience is all about whether or not the user sees value in the product, and whether or not it “looks okay.” Then, oftentimes the users won’t have enough friends to make the site useful, in which case they fall back on a solo experience. Once they start hitting some other folks on the site, and making friends, then if done correctly, the site will hit critical mass and things will be sticky. And finally, in some products, some % of these users will turn into mods or admins or otherwise be elders within the product.

25 exit points
Now let’s look at all the different reasons why people might leave at any point – and obviously, the retention gets stickier and stickier in each stage, so perhaps reasons like “the site is too addictive!” become less effective :)

Anyway, there they are:

  • First experience
  • “I don’t get what this site is about”
  • “This site is not for people like me”
  • “The colors/design/icons look weird”
  • “I already use X for that”
  • “I don’t want to register”
  • Soloing and single user value
  • “I don’t have time to get involved in a site like this”
  • “I’m lonely, not enough happens”
  • “I forgot my password”
  • “I don’t know how to talk or meet people”
  • “I’ll just check on this account every couple months in case something happens”
  • Encountering some friends(?)
  • “People on this site are mean”
  • “People I don’t know keep messaging me, WTF?”
  • “I want my friends to use this, but none of them are sticking”
  • “I’m getting too much mail from this site”
  • “I only have 3 friends, this site is still boring”
  • Hitting critical mass for social
  • “This site takes up too much of my time”
  • “Too many people are friending me that I only sorta know”
  • “People are stalking me based on my pics and events!”
  • “This Top Friends thing causes too much drama”
  • “I’m getting flooded by e-mails for everything that anybody does”
  • Becoming a site elder
  • “The guys who run this site aren’t building feature X that we really need!”
  • “The guys who run this site build feature Y that’s going to destroy this site!”
  • “I’m doing a lot of work but I’m not getting anything for it”
  • “I’m bored because there’s nothing left to do”
  • “Newbies are fun to pick on :) ” (wait, maybe that’s a benefit!)

Obviously, this is just a quick brainstorm of a list, but the point is, the reasons why people churn is often very different depending on their lifecycle. And some of the best things you can do for your product, in terms of retention, are things that are very positive for newbies, but might have side-effects elsewhere. You always want to balance each of these things off, depending on your product and business goals.

Am I missing anything else obvious? Comments and suggestions are always welcome!

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Written by Andrew Chen
June 29th, 2008 at 11:22 pm
  • http://www.360view4u.co.uk free market research

    good analysis – startup and decision makers should look at this.

  • http://www.hypnoticdreams.com Daniel

    You forgot to mention spam bots. Before Myspace and Facebook, people went to Yahoo Groups and chat rooms. But the spam bots ruined those groups and chat rooms. Yahoo did nothing, and it got to the point where there were more bots than people in the groups and chats. This disgusted and chased away people at all stages of experience, and its probably the main reason so few people signed up for Yahoo 360.

  • Jess

    A huge exit point for me is the realization that there’s some content that I really want, that I cannot get by playing/using the site in my own style.

    For example: If I want to craft this really awesome thing, I have to spend hours and hours raiding with an uberguild and hope that no one ninjas the ultra-rare bind-on-pickup component I need. As a solo player, that’s my queue to depart, because the game is trying to force me to play in a way I have no intention of playing, ever. The same principle holds with anything else I play or use; if I can’t get full functionality out of it without poopsocking or behaving in a way I’m not willing to, it’s byebye.

  • http://guerillaspin.wordpress.com/ Ric

    Great peice! I’m currently co-designing a social network and this offers an overview of core questions that need to be examined. In addition, like in my case since what were building is a bit of a hybrid site, we’re finding it invaluable to look at our competitors experience and perceived value, to better guide us in developing that particular module of our community. If you ever revisit this topic again, It may be interesting to see how competitor analysis would fit into this article.

  • http://www.customer-retention.co.uk Customer Retention

    good analysis of the situation and even a better photo of the situation. I can relate with it on so many levels. Keep up the research!

  • http://www.lfhair.com/ Wigs

    Hahha, I know the feeling bro! Smash it makes you feel good for about2 minutes til you realize your going to have to clean up the mess! LOL

  • http://www.vegasdefined.com/ Vegas

    Have you ever considered adding more videos to your blog posts to keep the readers more entertained? I mean I just read through the entire article of yours and it was quite good but since I'm more of a visual learner,I found that to be more helpful well let me know how it turns out! I love what you guys are always up too. Such clever work and reporting! Keep up the great works guys I've added you guys to my blogroll. This is a great article thanks for sharing this informative information.. I will visit your blog regularly for some latest post.

  • vincentvanderlubbe

    Great! Lots of value in one post. On a slide with a time line it would look even better.

  • http://popscreen.com/ Glenn Gutierrez

    I check up on this blog every so often and I always use it as a reference point. Thanks for the awesome stuff. You should write a book on it, I'll buy.

  • http://popscreen.com/ Glenn Gutierrez

    I check up on this blog every so often and I always use it as a reference point. Thanks for the awesome stuff. You should write a book on it, I'll buy.

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