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	<title>Comments on: Social gaming and MMOGs: Quick link roundup</title>
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	<link>http://andrewchenblog.com/2008/06/01/social-gaming-and-mmogs-quick-link-roundup/</link>
	<description>Essays on viral marketing, freemium, and social gaming</description>
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		<title>By: adam</title>
		<link>http://andrewchenblog.com/2008/06/01/social-gaming-and-mmogs-quick-link-roundup/comment-page-1/#comment-129</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 11 Jun 2008 16:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/06/01/social-gaming-and-mmogs-quick-link-roundup/#comment-129</guid>
		<description>&lt;p&gt;Others that I&#039;d recommend people look at:&lt;/p&gt;

&lt;p&gt;Scott Jennings - &lt;a href=&quot;http://brokentoys.org/&quot; rel=&quot;nofollow&quot;&gt;http://brokentoys.org/&lt;/a&gt; - Infamous MMO design commentator (LumTheMad), now a professional game designer, blogs a lot on the social issues inside the major MMOs, with a balanced perspective between player desires, real behaviours, designer wishes, community attempts to balance it all, and practicalities of support and implementation. Somewhat similar to Damion&#039;s blog, but leaning more towards the player and community-manager perspectives where Damion leans more towards the designer perspective.&lt;/p&gt;

&lt;p&gt;Alice Taylor - &lt;a href=&quot;http://www.wonderlandblog.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.wonderlandblog.com/&lt;/a&gt; -  commentator on all forms of social gaming, social behaviour in WoW, and Alternate Reality Games etc. Also is/has been actively responsible for funding some of the more innovative projects (previously a commissioning editor for BBC, now at Channel4 IIRC), but she&#039;s also an active WoW player/addict/guild leader, so has a pretty broad view on things.&lt;/p&gt;

&lt;p&gt;Adrian Hon - &lt;a href=&quot;http://mssv.net&quot; rel=&quot;nofollow&quot;&gt;http://mssv.net&lt;/a&gt; - lead designer for PerplexCity ARG, writes often on issues of writing for games from a modern literature perspective, and on subverting all sorts of aspects of every day life to be used in gaming.&lt;/p&gt;

&lt;p&gt;I also (shameless plug) occasionally cover social gaming and design issues at &lt;a href=&quot;http://t-machine.org,&quot; rel=&quot;nofollow&quot;&gt;http://t-machine.org,&lt;/a&gt; but at the moment on those topics I&#039;m mostly just doing detailed writeups of other people&#039;s talks :), and keeping quiet for myself.&lt;/p&gt;

&lt;p&gt;PS: this blog doesn&#039;t allow hyperlinks in comments. Sorry, you&#039;ll have to copy/paste.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Others that I&#8217;d recommend people look at:</p>
<p>Scott Jennings &#8211; <a href="http://brokentoys.org/" rel="nofollow">http://brokentoys.org/</a> &#8211; Infamous MMO design commentator (LumTheMad), now a professional game designer, blogs a lot on the social issues inside the major MMOs, with a balanced perspective between player desires, real behaviours, designer wishes, community attempts to balance it all, and practicalities of support and implementation. Somewhat similar to Damion&#8217;s blog, but leaning more towards the player and community-manager perspectives where Damion leans more towards the designer perspective.</p>
<p>Alice Taylor &#8211; <a href="http://www.wonderlandblog.com/" rel="nofollow">http://www.wonderlandblog.com/</a> &#8211;  commentator on all forms of social gaming, social behaviour in WoW, and Alternate Reality Games etc. Also is/has been actively responsible for funding some of the more innovative projects (previously a commissioning editor for BBC, now at Channel4 IIRC), but she&#8217;s also an active WoW player/addict/guild leader, so has a pretty broad view on things.</p>
<p>Adrian Hon &#8211; <a href="http://mssv.net" rel="nofollow">http://mssv.net</a> &#8211; lead designer for PerplexCity ARG, writes often on issues of writing for games from a modern literature perspective, and on subverting all sorts of aspects of every day life to be used in gaming.</p>
<p>I also (shameless plug) occasionally cover social gaming and design issues at <a href="http://t-machine.org," rel="nofollow"></a><a href="http://t-machine.org" rel="nofollow">http://t-machine.org</a>, but at the moment on those topics I&#8217;m mostly just doing detailed writeups of other people&#8217;s talks <img src='http://andrewchenblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , and keeping quiet for myself.</p>
<p>PS: this blog doesn&#8217;t allow hyperlinks in comments. Sorry, you&#8217;ll have to copy/paste.</p>
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		<title>By: John Donham</title>
		<link>http://andrewchenblog.com/2008/06/01/social-gaming-and-mmogs-quick-link-roundup/comment-page-1/#comment-128</link>
		<dc:creator>John Donham</dc:creator>
		<pubDate>Sat, 07 Jun 2008 01:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/06/01/social-gaming-and-mmogs-quick-link-roundup/#comment-128</guid>
		<description>&lt;p&gt;I&#039;d add www.raphkoster.com and his book, A Theory of Fun.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;d add <a href="http://www.raphkoster.com" rel="nofollow">http://www.raphkoster.com</a> and his book, A Theory of Fun.</p>
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		<title>By: Ashi</title>
		<link>http://andrewchenblog.com/2008/06/01/social-gaming-and-mmogs-quick-link-roundup/comment-page-1/#comment-127</link>
		<dc:creator>Ashi</dc:creator>
		<pubDate>Mon, 02 Jun 2008 07:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/06/01/social-gaming-and-mmogs-quick-link-roundup/#comment-127</guid>
		<description>&lt;p&gt;Great list of links. Well compiled work. i would like to refer a link which i found great for any gamer. www.watgame.com it has latest info about the gaming business n all the related stuff.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Great list of links. Well compiled work. i would like to refer a link which i found great for any gamer. <a href="http://www.watgame.com" rel="nofollow">http://www.watgame.com</a> it has latest info about the gaming business n all the related stuff.</p>
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