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	<title>Comments on: The design of social spaces</title>
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	<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/</link>
	<description>Essays on viral marketing, freemium, and social gaming</description>
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		<title>By: To my first 10,000 blog subscribers: Thank you! &#124; Andrew Chen (@andrew_chen)</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-2027</link>
		<dc:creator>To my first 10,000 blog subscribers: Thank you! &#124; Andrew Chen (@andrew_chen)</dc:creator>
		<pubDate>Wed, 19 Aug 2009 20:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-2027</guid>
		<description>[...] The design of social spaces [...]</description>
		<content:encoded><![CDATA[<p>[...] The design of social spaces [...]</p>
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		<title>By: Vidar</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-2296</link>
		<dc:creator>Vidar</dc:creator>
		<pubDate>Tue, 24 Feb 2009 10:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-2296</guid>
		<description>Hmmmm</description>
		<content:encoded><![CDATA[<p>Hmmmm</p>
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		<title>By: Vidar</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-1429</link>
		<dc:creator>Vidar</dc:creator>
		<pubDate>Tue, 24 Feb 2009 09:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-1429</guid>
		<description>Hmmmm</description>
		<content:encoded><![CDATA[<p>Hmmmm</p>
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		<title>By: Ankita Seth</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-999</link>
		<dc:creator>Ankita Seth</dc:creator>
		<pubDate>Mon, 22 Sep 2008 10:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-999</guid>
		<description>Nice Approach. However, how about websites with 4-5 modules. For instance, see &lt;a href=&quot;http://www.wiziq.com/&quot;&gt;http://www.wiziq.com/&lt;/a&gt; - they have content, they have tests [both underdeveloped probably] and then sessions with a whole variety of things in between. I personally feel that if you are able to define the social space, your product and application has matured as well - if you can&#039;t then it has probably not. WiZiQ I guess has to mature a lot in terms of a serious social space. What are your thoughts?</description>
		<content:encoded><![CDATA[<p>Nice Approach. However, how about websites with 4-5 modules. For instance, see <a href="http://www.wiziq.com/">http://www.wiziq.com/</a> &#8211; they have content, they have tests [both underdeveloped probably] and then sessions with a whole variety of things in between. I personally feel that if you are able to define the social space, your product and application has matured as well &#8211; if you can&#39;t then it has probably not. WiZiQ I guess has to mature a lot in terms of a serious social space. What are your thoughts?</p>
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		<title>By: Johan Myrberger</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-389</link>
		<dc:creator>Johan Myrberger</dc:creator>
		<pubDate>Wed, 20 Feb 2008 11:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-389</guid>
		<description>&lt;p&gt;Nice approach.&lt;/p&gt;

&lt;p&gt;I was part of a discussion a few weeks ago where the concept of &quot;people centric&quot; vs. &quot;object centric&quot; Social Networks were discussed.&lt;/p&gt;

&lt;p&gt;That discussion lead towards the route that &quot;as individuals tend to change/leave SoNets over time&quot; an object centric (ie media centric) approach may be more sustainable (as object still have a value after the &quot;poster&quot; leave the network. People centric SoNets will mainly leave &quot;dead nodes&quot; behind.&lt;/p&gt;

&lt;p&gt;I do agree with the statement in your post though, that people centric SoNets implies a higher degree of communication, thus creating a stickiness.&lt;/p&gt;

&lt;p&gt;Hm, where&#039;s the golden balance...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nice approach.</p>
<p>I was part of a discussion a few weeks ago where the concept of &#8220;people centric&#8221; vs. &#8220;object centric&#8221; Social Networks were discussed.</p>
<p>That discussion lead towards the route that &#8220;as individuals tend to change/leave SoNets over time&#8221; an object centric (ie media centric) approach may be more sustainable (as object still have a value after the &#8220;poster&#8221; leave the network. People centric SoNets will mainly leave &#8220;dead nodes&#8221; behind.</p>
<p>I do agree with the statement in your post though, that people centric SoNets implies a higher degree of communication, thus creating a stickiness.</p>
<p>Hm, where&#8217;s the golden balance&#8230;</p>
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		<title>By: jeremyliew</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-388</link>
		<dc:creator>jeremyliew</dc:creator>
		<pubDate>Sun, 10 Feb 2008 01:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-388</guid>
		<description>&lt;p&gt;Andrew,&lt;/p&gt;

&lt;p&gt;Nice framework, but what implications do you draw from it? A matrix like this is only as useful as the predictions that it offers (like it is best to be in the upper right quadrant, as any consultant can tell you!) ;-)&lt;/p&gt;

&lt;p&gt;J&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Andrew,</p>
<p>Nice framework, but what implications do you draw from it? A matrix like this is only as useful as the predictions that it offers (like it is best to be in the upper right quadrant, as any consultant can tell you!) <img src='http://andrewchenblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>J</p>
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		<title>By: Mathieu Nouzareth</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-387</link>
		<dc:creator>Mathieu Nouzareth</dc:creator>
		<pubDate>Fri, 08 Feb 2008 14:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-387</guid>
		<description>&lt;p&gt;I believe you are missing a framework in which people gather to interact in realtime. I am mostly thinking about online games for example.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I believe you are missing a framework in which people gather to interact in realtime. I am mostly thinking about online games for example.</p>
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		<title>By: Nabeel Hyatt</title>
		<link>http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/comment-page-1/#comment-386</link>
		<dc:creator>Nabeel Hyatt</dc:creator>
		<pubDate>Fri, 08 Feb 2008 13:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2008/02/07/the-design-of-social-spaces/#comment-386</guid>
		<description>&lt;p&gt;I love analyzing real spaces as well - I wrote a little something on Abercrombie&#039;s environment design:&lt;br /&gt;
&lt;a href=&quot;http://nabeel.typepad.com/brinking/2007/05/abercrombies_vi.html&quot; rel=&quot;nofollow&quot;&gt;http://nabeel.typepad.com/brinking/2007/05/abercrombies_vi.html&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;As for the framework for social spaces, the only other one that we talk a lot about here is:&lt;/p&gt;

&lt;p&gt;How is your social space bundled? &lt;/p&gt;

&lt;p&gt;Bundling is a political term, but appropriate for the way social media generally clusters. The mall example is the food court. Most successful social media has a second tier of grouping of unit content: Universities for Facebook, Bands for MySpace, Groups in Flickr, Guilds in WoW. These sometimes dissolve over time - but they are a critical design component in helping subsegment as the Unit volume goes up. The best bundling loosely tracks bundling that already is happening offline (universities), and has a implied hierarchy that allows the lead of a bundle to have the authority to invite tens or hundreds of people (bands inviting their fan list).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I love analyzing real spaces as well &#8211; I wrote a little something on Abercrombie&#8217;s environment design:<br />
<a href="http://nabeel.typepad.com/brinking/2007/05/abercrombies_vi.html" rel="nofollow">http://nabeel.typepad.com/brinking/2007/05/abercrombies_vi.html</a></p>
<p>As for the framework for social spaces, the only other one that we talk a lot about here is:</p>
<p>How is your social space bundled? </p>
<p>Bundling is a political term, but appropriate for the way social media generally clusters. The mall example is the food court. Most successful social media has a second tier of grouping of unit content: Universities for Facebook, Bands for MySpace, Groups in Flickr, Guilds in WoW. These sometimes dissolve over time &#8211; but they are a critical design component in helping subsegment as the Unit volume goes up. The best bundling loosely tracks bundling that already is happening offline (universities), and has a implied hierarchy that allows the lead of a bundle to have the authority to invite tens or hundreds of people (bands inviting their fan list).</p>
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