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	<title>Comments on: Interesting graph on Second Life usage</title>
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	<description>Essays on viral marketing, freemium, and social gaming</description>
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		<title>By: lux</title>
		<link>http://andrewchenblog.com/2008/01/18/interesting-graph-on-second-life-usage/comment-page-1/#comment-425</link>
		<dc:creator>lux</dc:creator>
		<pubDate>Fri, 18 Jan 2008 17:53:19 +0000</pubDate>
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		<description>&lt;p&gt;From the user perspective, peak concurrency can be connected to user satisfaction -- the more users that are online the same time as you, the more people for you to interact with. &lt;/p&gt;

&lt;p&gt;Being the only person running around an online zone gets boring really fast.&lt;br /&gt;
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		<content:encoded><![CDATA[<p>From the user perspective, peak concurrency can be connected to user satisfaction &#8212; the more users that are online the same time as you, the more people for you to interact with. </p>
<p>Being the only person running around an online zone gets boring really fast.</p>
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