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	<title>Comments on: Forget advertising &#8211; is virtual goods the killer revenue model for Web 2.0?</title>
	<atom:link href="http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/</link>
	<description>Essays on viral marketing, freemium, and social gaming</description>
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		<title>By: Sergiu</title>
		<link>http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/comment-page-1/#comment-682</link>
		<dc:creator>Sergiu</dc:creator>
		<pubDate>Sun, 20 May 2007 07:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/#comment-682</guid>
		<description>&lt;p&gt;Interesting, I knew about second life and their own currency, though I&#039;ve never thought of it like this. It&#039;s a good concept to start selling virtual stuff, though I don&#039;t think this will replace classic ads any time soon.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Interesting, I knew about second life and their own currency, though I&#8217;ve never thought of it like this. It&#8217;s a good concept to start selling virtual stuff, though I don&#8217;t think this will replace classic ads any time soon.</p>
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		<title>By: Nabeel</title>
		<link>http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/comment-page-1/#comment-681</link>
		<dc:creator>Nabeel</dc:creator>
		<pubDate>Thu, 17 May 2007 20:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/#comment-681</guid>
		<description>&lt;p&gt;Obviously I generally agree with this post (duh), but I do think it is worth separating the two purposes of virtual goods.&lt;/p&gt;

&lt;p&gt;Club Penguin&#039;s primary use of a virtual economy is to support gameplay mechanics, not drive revenue. It is very different from Habbo, where you purchase furni with real money, in Club Penguin you play a game to earn coins to purchase furni.&lt;/p&gt;

&lt;p&gt;These have strong implications for the type of virtual economy (dual currency/single currency, scarcity?) that you introduce to your social network. &lt;/p&gt;

&lt;p&gt;There are really two uses of virtual goods:&lt;/p&gt;

&lt;p&gt;1) create incentive feedback loops that make your site more enjoyable/stickier -- this is just better interaction design. Club Penguin is an example (which gets revenue from subscription)&lt;/p&gt;

&lt;p&gt;2) create virtual currencies tied directly to real $ in order to purchase goods. This is the more direct revenue model that you allude to in the title and is what Habbo is like.&lt;/p&gt;

&lt;p&gt;However, both certainly have a place at Virtual Goods 2007. :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Obviously I generally agree with this post (duh), but I do think it is worth separating the two purposes of virtual goods.</p>
<p>Club Penguin&#8217;s primary use of a virtual economy is to support gameplay mechanics, not drive revenue. It is very different from Habbo, where you purchase furni with real money, in Club Penguin you play a game to earn coins to purchase furni.</p>
<p>These have strong implications for the type of virtual economy (dual currency/single currency, scarcity?) that you introduce to your social network. </p>
<p>There are really two uses of virtual goods:</p>
<p>1) create incentive feedback loops that make your site more enjoyable/stickier &#8212; this is just better interaction design. Club Penguin is an example (which gets revenue from subscription)</p>
<p>2) create virtual currencies tied directly to real $ in order to purchase goods. This is the more direct revenue model that you allude to in the title and is what Habbo is like.</p>
<p>However, both certainly have a place at Virtual Goods 2007. <img src='http://andrewchenblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Darren Herman</title>
		<link>http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/comment-page-1/#comment-680</link>
		<dc:creator>Darren Herman</dc:creator>
		<pubDate>Thu, 17 May 2007 17:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/#comment-680</guid>
		<description>&lt;p&gt;A fairly timely blog posting... :)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>A fairly timely blog posting&#8230; <img src='http://andrewchenblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: paulm</title>
		<link>http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/comment-page-1/#comment-679</link>
		<dc:creator>paulm</dc:creator>
		<pubDate>Thu, 17 May 2007 06:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/16/forget-advertising-is-virtual-goods-the-killer-revenue-model-for-web-20/#comment-679</guid>
		<description>&lt;p&gt;Stardoll sells half a million pieces of virtual goods every day&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Stardoll sells half a million pieces of virtual goods every day</p>
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