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	<title>Comments on: Level up for features instead of freemium?</title>
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	<link>http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/</link>
	<description>Essays on viral marketing, freemium, and social gaming</description>
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		<title>By: Rebecca</title>
		<link>http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/comment-page-1/#comment-698</link>
		<dc:creator>Rebecca</dc:creator>
		<pubDate>Sat, 12 May 2007 19:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/#comment-698</guid>
		<description>&lt;p&gt;Hmmm.  This model [gradually exposing functionality] would be great for learning new software or interactions for beginners.  Although it would have to be done very, very carefully or else it could be inCREDibly annoying!!  &lt;/p&gt;

&lt;p&gt;You&#039;d want to do this when, like a game, you have a known beginner in a new &quot;environment.&quot; Again, like a game, the user would need to be someone actively interested in learning about the new &quot;environment&quot;.  An example might be teaching a beginner to program in a simple IDE.  Then you have guided discovery!  Cool. &lt;/p&gt;

&lt;p&gt;You could even have levels, easy medium hard, that guide the pace, sophistication, and extent of the guided discovery.&lt;/p&gt;

&lt;p&gt;So it&#039;s not about &quot;locking out&quot; users, it&#039;s gradually revealing information in a way that helps learning, for a user that is looking to engage in an experience and learn something new.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hmmm.  This model [gradually exposing functionality] would be great for learning new software or interactions for beginners.  Although it would have to be done very, very carefully or else it could be inCREDibly annoying!!  </p>
<p>You&#8217;d want to do this when, like a game, you have a known beginner in a new &#8220;environment.&#8221; Again, like a game, the user would need to be someone actively interested in learning about the new &#8220;environment&#8221;.  An example might be teaching a beginner to program in a simple IDE.  Then you have guided discovery!  Cool. </p>
<p>You could even have levels, easy medium hard, that guide the pace, sophistication, and extent of the guided discovery.</p>
<p>So it&#8217;s not about &#8220;locking out&#8221; users, it&#8217;s gradually revealing information in a way that helps learning, for a user that is looking to engage in an experience and learn something new.</p>
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		<title>By: rob</title>
		<link>http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/comment-page-1/#comment-697</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Wed, 09 May 2007 16:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/#comment-697</guid>
		<description>&lt;p&gt;But how do you make up for the revenue? The free plan with a premium subscription upgrade seems like the best way to monetize a site in the face of dropping CPMs. &lt;/p&gt;

&lt;p&gt;I suppose if you gear it to goals based on content creation, you could end up with more pages to advertise on, but would it be worth the tradeoff? &lt;/p&gt;

&lt;p&gt;Maybe some combo of the two would be best.&lt;br /&gt;
&lt;/p&gt;
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		<content:encoded><![CDATA[<p>But how do you make up for the revenue? The free plan with a premium subscription upgrade seems like the best way to monetize a site in the face of dropping CPMs. </p>
<p>I suppose if you gear it to goals based on content creation, you could end up with more pages to advertise on, but would it be worth the tradeoff? </p>
<p>Maybe some combo of the two would be best.</p>
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		<title>By: Dan Ogles</title>
		<link>http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/comment-page-1/#comment-696</link>
		<dc:creator>Dan Ogles</dc:creator>
		<pubDate>Wed, 09 May 2007 02:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/#comment-696</guid>
		<description>&lt;p&gt;Slashdot&#039;s karma/moderation system is one example that comes to mind. I think a carefully designed site could exploit this well - but it&#039;s easy to get wrong. In the same way that a game can gets frustrating if you aren&#039;t rewarded with new abilities at a regular basis, a site could have the same problem. You don&#039;t want to make people &quot;grind&quot; in order to access the features of your site.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Slashdot&#8217;s karma/moderation system is one example that comes to mind. I think a carefully designed site could exploit this well &#8211; but it&#8217;s easy to get wrong. In the same way that a game can gets frustrating if you aren&#8217;t rewarded with new abilities at a regular basis, a site could have the same problem. You don&#8217;t want to make people &#8220;grind&#8221; in order to access the features of your site.</p>
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		<title>By: AdamD</title>
		<link>http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/comment-page-1/#comment-695</link>
		<dc:creator>AdamD</dc:creator>
		<pubDate>Tue, 08 May 2007 18:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/#comment-695</guid>
		<description>&lt;p&gt;Letting users &quot;unlock&quot; features is a great idea. If a site is more like a game, it&#039;s more fun to explore.&lt;/p&gt;

&lt;p&gt;The trouble here is users viewing this the opposite way: that you are locking them out of something. Then there&#039;s the usability problem of trying to find your way back to something that has changed (or trying to help someone else get to where you are).&lt;/p&gt;

&lt;p&gt;Overall, I agree. But like anything, it could be done quite poorly.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Letting users &#8220;unlock&#8221; features is a great idea. If a site is more like a game, it&#8217;s more fun to explore.</p>
<p>The trouble here is users viewing this the opposite way: that you are locking them out of something. Then there&#8217;s the usability problem of trying to find your way back to something that has changed (or trying to help someone else get to where you are).</p>
<p>Overall, I agree. But like anything, it could be done quite poorly.</p>
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		<title>By: Voice Guy</title>
		<link>http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/comment-page-1/#comment-694</link>
		<dc:creator>Voice Guy</dc:creator>
		<pubDate>Tue, 08 May 2007 17:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://andrewchenblog.com/2007/05/08/level-up-for-features-instead-of-freemium/#comment-694</guid>
		<description>&lt;p&gt;As low-tech as it is, many forums already incorporate this model by giving publicly displayed titles dependent on the number of posts you make.&lt;/p&gt;

&lt;p&gt;Some forums even restrict signatures or links in your post until you&#039;ve made at least 10 or 25 posts, as a sign that you are willing to participate in the community.&lt;/p&gt;

&lt;p&gt;I too would like to learn how we can apply this same concept to web-services.&lt;/p&gt;

&lt;p&gt;David&lt;/p&gt;
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		<content:encoded><![CDATA[<p>As low-tech as it is, many forums already incorporate this model by giving publicly displayed titles dependent on the number of posts you make.</p>
<p>Some forums even restrict signatures or links in your post until you&#8217;ve made at least 10 or 25 posts, as a sign that you are willing to participate in the community.</p>
<p>I too would like to learn how we can apply this same concept to web-services.</p>
<p>David</p>
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